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Live production Game Jam

Enemy characters and weapons modeled, UVd and animated for a month long game jam during game art bachelor's program.
Other Artists who worked on this with me are
Alex Motta-(Environment) https://www.artstation.com/alexflame808
Cameron Clark-(Modular Assets) https://www.artstation.com/cameron-c27
Mary Armstrong-(UI) https://www.artstation.com/samandersen7
Anthony Weaver-(Props) https://www.artstation.com/michael_pendragon
and Michael Wise-(Characters) https://www.artstation.com/mrwise

The Design Team that brought all the art together was
Adrian Vadasz (Game Balancing)
Calvin Warren (Level Design/ Mechanics)
Craig Thompson (Programming / Mechanics)
Daniel Blonstein (Lead Programmer / Systems Designer)
Halie Thomas (UI/UX , Level Design )

Final Assets, textured and modified.

Final Assets, textured and modified.

UVing, Rigging, and Animations of these Dynamic Meshes

UVing, Rigging, and Animations of these Dynamic Meshes

Initial modeling block out with and without wireframe.

Initial modeling block out with and without wireframe.

A short trailer for the game.